Posts Tagged ‘BioBlender’

BioBlender for Blender 2.93

The code was heavily revisited and adapted to Blender 2.93, in which, luckily, they re-introduced the Texture painting feature for the MLP. This is now organized in nodes, so one can adjust some visual details for visualization of the lipophilic potential of the molecules.

The Electrostatic potential is now represented with a different trick: we could not use particles flowing along the potential lines, so we made the lines as objects (cylinders), and painted them with a texture that alternates alpha and a white emitter. If you don’t see them in render, try increasing the size of the cylinders.

The Game engine has been dismissed, but there are voices that the Blender team is working to bring it back within Blender, which will be great (when it happens!).

Download it from GitHub

Please test and let us know of any results (things working well or not working)

Written on July 13th, 2021.

BioBlender Updates

We are working! Please note that the latest version of BioBlender is always the one releases on GitHub. (clicl on the green CODE button and download the zipped file)
Since the last release, we have fixed several minor issues, related to :

MLP calulation on surface and storage of data

EP calculation and handling of Field lines

Movie Export with EP and MLP surface

Also the Manual has been updated with some suggestions for a better use of BioBlender

We are also actively working to the version for Blender 2.8.
Drop us a line if you are willing to collaborate!

Written on July 2nd, 2020.



BioBlender is created and maintained by the SciVis Group of the Institute of Clinical Physiology - CNR, Italy.